THE CLASS COMPENDIUM
Pixel Lineage Classes
Choose the turns you want to take.
Your starting class determines your weapon, core skills and three Super branches. There are six choices: Warrior, Mage, Archer, Thief, Fist and Bard. Start with the playstyle; race and talent are separate parts of your hero.
Sword
Warrior
Defensive frontline
Easy to learnStaff
Mage
Arcane damage and spell progression
Medium to learnBow
Archer
Bow damage and weakening shots
Easy to learnDagger
Thief
Critical-hit setup
Medium to learnGauntlets
Fist
Martial multihit damage
Hard to learnLute
Bard
Healing, buffs, and offensive songs
Hard to learnEvery class at a glance
| Class | Weapon | Playstyle | Learning curve | Super branches |
|---|---|---|---|---|
| Warrior | Sword | Defensive frontline | Easy | Berserk · Sentinel · Greatsword |
| Mage | Staff | Arcane damage and spell progression | Medium | Cleric · Hexer · Summoner |
| Archer | Bow | Bow damage and weakening shots | Easy | Ranger · Deadeye · Corsair |
| Thief | Dagger | Critical-hit setup | Medium | Rogue · Assassin · Beast Tamer |
| Fist | Gauntlets | Martial multihit damage | Hard | Monk · Brawler · Oni |
| Bard | Lute | Healing, buffs, and offensive songs | Hard | Minstrel · Siren · Pianist |
Game difficulty labels
The selector labels Warrior and Archer Easy, Mage and Thief Medium, and Fist and Bard Hard. These are the game's learning-difficulty categories. The difficulty and role comparison lists their starting effects and activation conditions using the same fields.
From a base class to a Super branch
Each base class previews three Super options. The table records the family associated with each starting kit. Individual class pages list the starting skills, passive description, unlock labels and branch names.