THE CLASS COMPENDIUM

Pixel Lineage Classes

Choose the turns you want to take.

Your starting class determines your weapon, core skills and three Super branches. There are six choices: Warrior, Mage, Archer, Thief, Fist and Bard. Start with the playstyle; race and talent are separate parts of your hero.

Every class at a glance

ClassWeaponPlaystyleLearning curveSuper branches
WarriorSwordDefensive frontlineEasyBerserk · Sentinel · Greatsword
MageStaffArcane damage and spell progressionMediumCleric · Hexer · Summoner
ArcherBowBow damage and weakening shotsEasyRanger · Deadeye · Corsair
ThiefDaggerCritical-hit setupMediumRogue · Assassin · Beast Tamer
FistGauntletsMartial multihit damageHardMonk · Brawler · Oni
BardLuteHealing, buffs, and offensive songsHardMinstrel · Siren · Pianist

Game difficulty labels

The selector labels Warrior and Archer Easy, Mage and Thief Medium, and Fist and Bard Hard. These are the game's learning-difficulty categories. The difficulty and role comparison lists their starting effects and activation conditions using the same fields.

From a base class to a Super branch

Each base class previews three Super options. The table records the family associated with each starting kit. Individual class pages list the starting skills, passive description, unlock labels and branch names.

YOUR NEXT STEP

Take the kit into a run.

The beginner's guide walks through preparation, path choices and protecting your lives. The combat guide explains energy, defense and healing turns.

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