Dagger · MEDIUM TO LEARN
Pixel Lineage
Thief Class
A Dagger class with single-target physical damage and critical-hit effects. Speed Up changes critical chance, while Back Stab makes landed hits critical.
Thief overview
Thief uses Dagger and has the in-game difficulty label Medium. Its starting kit covers critical-hit setup.
- Weapon
- Dagger
- Game difficulty label
- Medium
- Super branches
- 3 choices
Starting skills
| Move | When shown | What it does |
|---|---|---|
| Dagger Throw | Taught now | Throw a dagger at one enemy to deal physical damage. |
| Speed Up | Level 3 | Gain 25 percentage points of critical chance for three turns. This effect does not change turn order. |
| Back Stab | Level 7 | Every landed hit is critical, but the enemy can still dodge the attack. This move has a six-turn cooldown. |
Class passive
The starting class selection screen lists no separate passive description for this class.
Mechanics and conditions
Listed mechanics
- Dagger Throw deals physical damage to one target.
- Speed Up provides an explicit three-turn critical-chance window.
- Back Stab guarantees a critical result when its hit actually lands.
Scope and limitations
- The defense preview is low, and the game rates the class Medium difficulty.
- Speed Up cannot be used to force an earlier action in the turn order.
- Back Stab can be dodged and has a six-turn cooldown.
Thief Super class paths
The Thief preview lists these three Super branches:
PATH 01RoguePATH 02AssassinPATH 03Beast Tamer
The class comparison lists all starting families. The difficulty and role reference groups them by the game's displayed labels.
Skill interactions
- Speed Up adds 25 percentage points of critical chance for three turns.
- Back Stab’s critical result requires a landed hit; dodge can prevent that hit.
- Back Stab has a six-turn cooldown; Speed Up does not change turn order.
Related systems: castle and expedition basics, Energy, Guard and healing.
The Thief class selection screen
Open the original screen to inspect the class's playstyle, starter moves and branch names.
