Bow · EASY TO LEARN
Pixel Lineage
Archer Class
A Bow class with defense-penetrating Power Shot, two-arrow Twin Shot and a chance to apply Weak through Crippling Arrow.
Archer overview
Archer uses Bow and has the in-game difficulty label Easy. Its starting kit covers bow damage and weakening shots.
- Weapon
- Bow
- Game difficulty label
- Easy
- Super branches
- 3 choices
Starting skills
| Move | When shown | What it does |
|---|---|---|
| Power Shot | Taught now | Fire one heavy charged arrow that penetrates 30% of the target's defense. |
| Twin Shot | Level 3 | Fire two arrows together. |
| Crippling Arrow | Level 7 | Shoot a weakening arrow with a chance to apply Weak for two turns. |
Class passive: Keen Eye
Basic arrows ignore a small amount of the enemy's defense.
Mechanics and conditions
Listed mechanics
- Keen Eye applies a defense-ignore effect to basic arrows.
- Power Shot has explicit defense penetration from the opening kit.
- The level-3 and level-7 skills add a multishot option and a weakening effect.
Scope and limitations
- Its starting passive affects outgoing basic arrows rather than incoming damage.
- Power Shot's 30% penetration belongs to that skill; Keen Eye does not promise the same amount.
- Crippling Arrow is a chance to weaken, rather than a guaranteed defensive answer.
Archer Super class paths
The Archer preview lists these three Super branches:
PATH 01RangerPATH 02DeadeyePATH 03Corsair
The class comparison lists all starting families. The difficulty and role reference groups them by the game's displayed labels.
Skill interactions
- Power Shot specifies 30% defense penetration; Keen Eye’s basic-arrow effect has a separate description.
- Twin Shot unlocks at level 3 and Crippling Arrow at level 7.
- Crippling Arrow applies Weak for two turns only when its effect succeeds.
Related systems: castle and expedition basics, Energy, Guard and healing.
The Archer class selection screen
Open the original screen to inspect the class's playstyle, starter moves and branch names.
